My CalcCharacter For 1.00.90GS Fully

// CalcCharacter;
#define AttackDamageMin_Bow_StrDexDiv_Elf1 (0x004E91C9+1)
#define AttackDamageMin_Bow_StrDexDiv_Elf2 (0x004E91F8+1)
#define AttackDamageMax_Bow_StrDexDiv_Elf1 (0x004E91E0+2)
#define AttackDamageMax_Bow_StrDexDiv_Elf2 (0x004E920F+2)
#define AttackDamageMin_NoBow_DexDiv_Elf1 (0x004E9229+1)
#define AttackDamageMin_NoBow_DexDiv_Elf2 (0x004E9271+1)
#define AttackDamageMin_NoBow_StrDiv_Elf1 (0x004E9236+1)
#define AttackDamageMin_NoBow_StrDiv_Elf2 (0x004E927E+1)
#define AttackDamageMax_NoBow_Elf1 (0x004E924C+2)
#define AttackDamageMax_NoBow_Elf2 (0x004E9294+2)
#define AttackDamageMin_DexStrDiv_Elf1 (0x004E92BE+1)
#define AttackDamageMin_DexStrDiv_Elf2 (0x004E92ED+1)
#define AttackDamageMax_DexStrDiv_Elf1 (0x004E9304+2)
#define AttackDamageMax_DexStrDiv_Elf2 (0x004E92D5+2)
// DK
#define AttackDamageMin_StrDiv_DK1 (0x004E932F+1)
#define AttackDamageMin_StrDiv_DK2 (0x004E9358+1)
#define AttackDamageMax_StrDiv_DK1 (0x004E9343+2)
#define AttackDamageMax_StrDiv_DK2 (0x004E936C+2)
// MG
#define AttackDamageMin_StrDiv_MG1 (0x004E939B+1)
#define AttackDamageMin_StrDiv_MG2 (0x004E93E3+1)
#define AttackDamageMin_EneDiv_MG1 (0x004E93A8+1)
#define AttackDamageMin_EneDiv_MG2 (0x004E93F0+1)
#define AttackDamageMax_StrDiv_MG1 (0x004E93BE+2)
#define AttackDamageMax_StrDiv_MG2 (0x004E9406+2)
// DL
#define AttackDamageMin_StrDiv_DL1 (0x004E948B+1)
#define AttackDamageMin_StrDiv_DL2 (0x004E9445+1)
#define AttackDamageMin_EneDiv_DL1 (0x004E9452+1)
#define AttackDamageMin_EneDiv_DL2 (0x004E9498+1)
#define AttackDamageMax_StrDiv_DL1 (0x004E9468+1)
#define AttackDamageMax_StrDiv_DL2 (0x004E94AE+1)
#define AttackDamageMax_EneDiv_DL1 (0x004E9475+1)
#define AttackDamageMax_EneDiv_DL2 (0x004E94BB+1)
// Sumoner
#define AttackDamageMin_StrDiv_SUM1 (0x004E94EA+1)
#define AttackDamageMin_StrDiv_SUM2 (0x004E9519+1)
#define AttackDamageMax_StrDiv_SUM3 (0x004E9501+2)
#define AttackDamageMax_StrDiv_SUM4 (0x004E9530+2)
// DW
#define AttackDamageMin_StrDiv_DW1 (0x004E9547+2)
#define AttackDamageMin_StrDiv_DW2 (0x004E9571+2)
#define AttackDamageMax_StrDiv_DW1 (0x004E955C+2)
#define AttackDamageMax_StrDiv_DW2 (0x004E9586+2)
#define AttackDamageMin_EneDiv_DW1 (0x004E954C+2)
#define AttackDamageMax_EneDiv_DW2 (0x004E9576+2)


// a Speed
#define AttackSpeed_Elf1 (0x004E9D83+1) //32
#define AttackSpeed_Elf2 (0x004E9D97+1) //32
#define AttackSpeed_DK_MG1 (0x004E9DD2+1) //0F
#define AttackSpeed_DK_MG2 (0x004E9DE6+1) //14
#define AttackSpeed_DL1 (0x004E9E10+1) //0A
#define AttackSpeed_DL2 (0x004E9E24+1) //0A
#define AttackSpeed_DW1 (0x004E9E4B+1) //14
#define AttackSpeed_DW2 (0x004E9E5F+1) //14
#define AttackSpeed_Sum1 (0x004E9E75+1) //14
#define AttackSpeed_Sum2 (0x004E9E89+1) //0A
// Block
#define SuccessfulBlocking_Elf (0x004EA424+2)
#define SuccessfulBlocking_DW_DK_MG (0x004EA44C+1)
#define SuccessfulBlocking_DL (0x004EA48A+1)
#define SuccessfulBlocking_Sum (0x004EA46A+2)
// Defense
#define Defense_Elf (0x004EA995+1)
#define Defense_DK (0x004EA9BF+1)
#define Defense_DL (0x004EA9E6+1)
#define Defense_Sum (0x004EAA0D+1)
#define Defense_DW_MG (0x004EAA23+2)
 
 
 
 
// CalcCharacter;
#define AttackDamageMin_Bow_StrDexDiv_Elf1 (0x004E91C9+1)//Default 7
#define AttackDamageMin_Bow_StrDexDiv_Elf2 (0x004E91F8+1)
#define AttackDamageMax_Bow_StrDexDiv_Elf1 (0x004E91E0+2)
#define AttackDamageMax_Bow_StrDexDiv_Elf2 (0x004E920F+2)

#define AttackDamageMin_NoBow_DexDiv_Elf1 (0x004E9229+1)
#define AttackDamageMin_NoBow_DexDiv_Elf2 (0x004E9271+1)
#define AttackDamageMin_NoBow_StrDiv_Elf1 (0x004E9236+1)
#define AttackDamageMin_NoBow_StrDiv_Elf2 (0x004E927E+1)

#define AttackDamageMax_NoBow_DexDiv_Elf1 (0x004E924C+2)
#define AttackDamageMax_NoBow_DexDiv_Elf2 (0x004E9294+2)
#define AttackDamageMax_NoBow_StrDiv_Elf1 (0x004E925A+2)
#define AttackDamageMax_NoBow_StrDiv_Elf2 (0x004E92A2+2)

#define AttackDamageMin_DexStrDiv_Elf1 (0x004E92BE+1)
#define AttackDamageMin_DexStrDiv_Elf2 (0x004E92ED+1)
#define AttackDamageMax_DexStrDiv_Elf1 (0x004E9304+2)
#define AttackDamageMax_DexStrDiv_Elf2 (0x004E92D5+2)
// DK
#define AttackDamageMin_StrDiv_DK1 (0x004E932F+1)
#define AttackDamageMin_StrDiv_DK2 (0x004E9358+1)
#define AttackDamageMax_StrDiv_DK1 (0x004E9343+2)
#define AttackDamageMax_StrDiv_DK2 (0x004E936C+2)
// MG
#define AttackDamageMin_StrDiv_MG1 (0x004E939B+1)
#define AttackDamageMin_StrDiv_MG2 (0x004E93E3+1)
#define AttackDamageMax_StrDiv_MG1 (0x004E93BE+2)
#define AttackDamageMax_StrDiv_MG2 (0x004E9406+2)
#define AttackDamageMin_EneDiv_MG1 (0x004E93A8+1)
#define AttackDamageMin_EneDiv_MG2 (0x004E93F0+1)
#define AttackDamageMax_EneDiv_MG1 (0x004E93CC+2)
#define AttackDamageMax_EneDiv_MG2 (0x004E9414+2)
// DL
#define AttackDamageMin_StrDiv_DL1 (0x004E948B+1)
#define AttackDamageMin_StrDiv_DL2 (0x004E9445+1)
#define AttackDamageMin_EneDiv_DL1 (0x004E9452+1)
#define AttackDamageMin_EneDiv_DL2 (0x004E9498+1)
#define AttackDamageMax_StrDiv_DL1 (0x004E9468+1)
#define AttackDamageMax_StrDiv_DL2 (0x004E94AE+1)
#define AttackDamageMax_EneDiv_DL1 (0x004E9475+1)
#define AttackDamageMax_EneDiv_DL2 (0x004E94BB+1)
// Sumoner
#define AttackDamageMin_StrDiv_SUM1 (0x004E94EA+1)
#define AttackDamageMin_StrDiv_SUM2 (0x004E9519+1)
#define AttackDamageMax_StrDiv_SUM1 (0x004E9501+2)
#define AttackDamageMax_StrDiv_SUM2 (0x004E9530+2)
// DW
#define AttackDamageMin_StrDiv_DW1 (0x004E9547+2)
#define AttackDamageMin_StrDiv_DW2 (0x004E9571+2)
#define AttackDamageMax_StrDiv_DW1 (0x004E955C+2)
#define AttackDamageMax_StrDiv_DW2 (0x004E9586+2)


// a Speed
#define AttackSpeed_Elf1 (0x004E9D83+1) //32
#define AttackSpeed_Elf2 (0x004E9D97+1) //32
#define AttackSpeed_DK_MG1 (0x004E9DD2+1) //0F
#define AttackSpeed_DK_MG2 (0x004E9DE6+1) //14
#define AttackSpeed_DL1 (0x004E9E10+1) //0A
#define AttackSpeed_DL2 (0x004E9E24+1) //0A
#define AttackSpeed_Sum1 (0x004E9E4B+1) //14
#define AttackSpeed_Sum2 (0x004E9E5F+1) //14
#define AttackSpeed_DW1 (0x004E9E75+1) //14
#define AttackSpeed_DW2 (0x004E9E89+1) //0A
// Block
#define SuccessfulBlocking_Elf (0x004EA424+2)
#define SuccessfulBlocking_DL (0x004EA44C+1)
#define SuccessfulBlocking_Sum (0x004EA473+2)
#define SuccessfulBlocking_DW_DK_MG (0x004EA48A+1)

// Defense
#define Defense_Elf (0x004EA995+1)
#define Defense_DK (0x004EA9BF+1)
#define Defense_DL (0x004EA9E6+1)
#define Defense_Sum (0x004EAA0D+1)
#define Defense_DW_MG (0x004EAA23+2)

本文出自 7j45 > 奇迹一条龙